


Equipping my Grenadier with an exo suit gave her a wrist-mounted rocket launcher like something out of Iron Man, and unlike a MEC, she was still able to take advantage of cover. XCOM 2’s exo suit (presumably the one I played with is the first type available) is a skeletal frame resembles the suit Tom Cruise wore in Edge of Tomorrow/Live Die Repeat. Unlike with Enemy Within’s MEC soldiers, in XCOM 2 you don’t have to chop off your troops’ arms and legs to give them access to heavy armor suits that carry big guns - you can just strap them in. The damage pop-up will tell you when your attacks are being blocked by armor, or when you’ve successfully broken enemy armor and left them more vulnerable. 5: Armor's DifferentThere’s a whole new armor system that reduces the amount of damage a target takes by the value of their armor rating, and that armor rating can be diminished with explosives or other armor-shattering attacks. You’re also passing up lots of XP and loot opportunities from combat, so for the most part you’re looking at bragging rights (or just survival) as a reward for that approach. 4: Go LoudWhile it’s technically possible to sneak through to the objective of a mission and escape without being detected it’s a huge risk: if you’re caught halfway through a mission, you’ll find yourself immediately surrounded by enemies. But once you’re spotted, it’s back to business as usual for the rest of the mission (though there are ways to reactivate it).
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If you’re someone who never got used to the idea of the aliens getting that free move as soon as they see you, this is the payback you’ve been craving. Once the first alien is hit, the others trigger their free “scamper” move, which sets off the overwatch in the other XCOM soldiers, who then pick them off one by one (they’re smart enough not to all fire on one target as they do in Enemy Unknown.) If the targets are tough, starting the engagement with a grenade is a great way to soften them up and weaken their armor. Setting up ambushes is extremely satisfying placing two or three soldiers in overwatch, then opening fire with another to start the engagement can basically wipe out an entire group of aliens at once.

(Correction: most missions.) It’s a very generous system that makes it pretty easy to move around without being spotted, though a patrol can definitely blow your plans if you get too cocky. 3: One Free ShotĬoncealment basically gives you one free shot at the aliens at the start of every mission. Thanks to a button that allows you to save a soldier to your recruitment pool, we’ll all be spending far less time remaking the same people every game - and we’ll be able to share our creations. On the other hand, there are vastly more props to choose from, including mix-and-match armor pieces for arms, torso, and legs, lots of hats, and stuff like cigars and bandanas. Marty's actually kind of a badass.It’s a little disappointing that, just as with Enemy Unknown, there are a small number of pre-built heads to choose from instead of sliders to modify facial features, so distinctive-looking (or extremely ugly) people might not be possible to replicate. I created IGN’s own Marty Sliva and Jose Otero in the character editor, and came out with reasonably good facsimiles - it was great watching Jose slice up Advent troops with his machete sword and Marty go to town with his sharpshooter rifle and heavy pistol (which, using an ability called Lightning Hands, can be fired without spending a move and followed up with a rifle shot). 2: Customizing Soldiers Is AddictiveThe character editor is going to eat up a lot of my time as I build friends, coworkers, and family members to serve as my in-game soldiers, scientists, and engineers. It reintroduces us to XCOM’s basic mechanics, and shows off some new ones: setting up ambushes while in concealment, carrying downed soldiers to safety, picking up loot, an increased emphasis on blowing holes in walls with explosives to clear routes, and calling in a Skyranger to extract your soldiers. The first mission of XCOM 2 is very much like XCOM: Enemy Unknown’s tutorial: rigidly scripted, forcing you to move to exact tiles and play out its story of rescuing a high-value prisoner from an alien facility.
